•   almost 4 years ago

Hand Joints didn't show and far ray interaction couldn't work when deployed to meta quest2.

Hi MRTK3 support team,
I downloaded the MRTK3 sample scene (https://github.com/microsoft/MixedRealityToolkit-Unity/tree/mrtk3) and the Zappy's playground and deployed them to the meta quest2. However, in both projects, the hand joints don't show, and the far ray interaction doesn't work.
(1) I enabled the hand tracking in quest 2, and the near interaction (poke & grab) and eye gaze in these two scenes did work;
(2) I tried the mrtk2 sample scene, and the far ray interaction worked!!!
I am not sure how could I make it work.

  • 1 comment

  •   •   almost 4 years ago

    Far rays on Quest in MRTK3 is something I'm actively working on! We're currently restricted to runtimes that provide an OpenXR interaction profile for hands, of which the only one I'm aware of today is HoloLens 2. I'm working on a way for us to synthesize and query equivalent data regardless of the runtime though if hand joints are available. I can keep this thread updated.

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